
This light glows reddish when it is drawn.Light runs along the string towards the draw point. The Dread is unique in that its 'string' glows.Thunderbolt and Multishot can add a devastating (albeit weaker against higher-level enemies) AoE effect for fighting multiple targets.Dread can stagger Ancients on every hit, even with uncharged shots, this is quite helpful on long Infested/Void missions, where high level Ancients become a challenge to deal with.Alternatives are Shred ( Primed Shred) or Vile Acceleration, as they will all allow you to charge your bow rapidly. Fire rate increases charge rate, so Speed Trigger helps immensely.
#Dreadout 2 wiki update
The weapon's high status chance allows Viral procs via Rime Rounds and Malignant Force to further complement the Slash procs, although since the status changes of Update 27.2 Viral will be weighted more heavily than Slash in terms of status effect priority, necessitating reliance on Hunter Munitions taking effect. It's of questionable value, though, since the weapon will already consistently proc Slash with a high status build. Hunter Munitions excels on this weapon thanks to its very high critical chance. Note that this passive isn't consistent, and can occur on near misses to targets as well as direct hits.
In Conclave, Dread will apply a 2-second Slash proc to the target, each damage tick dealing 3 to 5 damage, depending on the level of charge when fired. A maxed out Point Strike increases the Dread's critical chance to 125%, guaranteeing normal criticals and as of Update 13.5 (), a 25% chance to proc Orange criticals, approximately doubling the critical damage. While wall running will not cancel the charge, edge grabbing will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling. Using elevators and opening co-op doors does not cancel the charge however, hacking consoles and opening lockers will. An example of this is charging the weapon from behind cover, then running into a room and firing the bow as soon as an enemy is sighted. All "charge weapons" (guns) are capable of holding their charge during a sprint. As long as the user starts the charge, they are able to finish the charge while they are still sprinting. Sega Classics Collection (Puzzle & Action: Tant-R & Bonanza Bros. Jackie Chan Stuntmaster Super Troll Islands. Star Wars Episode I: The Phantom Menace. Build-A-Bear Workshop: A Friend Fur All Seasons. The Addams Family: Pugsley's Scavenger Hunt. Teenage Mutant Ninja Turtles: Out of the Shadows. Skate or Die 2: The Search for Double Trouble. Mary-Kate and Ashley: Magical Mystery Mall. The New Adventures of Mary-Kate & Ashley. Mary-Kate & Ashley: Sweet 16 - Licensed to Drive. The Legend of Zelda: Twilight Princess. Double Switch: 25th Anniversary Edition. Leisure Suit Larry: Wet Dreams Don’t Dry The House of the Dead Overkill. The Garfield Show: Threat of the Space Lasagna. Muppet Adventure: Chaos at the Carnival. Ninja Warriors: Stainless Steel Heroes. The Legend of Zelda:Breath of the Wild. Tennis Paper Mario: The Thousand-Year Door. SpongeBob SquarePants: Battle for Bikini Bottom. Nancy Drew: The White Wolf of Icicle Creek. The Legend of Zelda: A Link Between Worlds.
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